Aug 31, 2005, 08:15 PM // 20:15 | #1 |
Krytan Explorer
Join Date: Jul 2005
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Warrior? Or a Mesmer?
Rofl. Im geting sick and tired of my stupid warrior. Now that mesmers are getting more popular. Im thinking of making a girl one. (im a guy) and delete my warrior. Its allways the same thing on my warrior. Mending, power attack, savage, slash. Thats it. And I dont like the armor (knights armor dyed silver) It may seem cool, but it looks bad to me. Any thoughts or opinions about a mesmer instead of a Warrior?
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Aug 31, 2005, 08:23 PM // 20:23 | #2 |
Frost Gate Guardian
Join Date: Jun 2005
Location: Ontario
Guild: Penguins With Rifles
Profession: N/Me
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personally, I find the mesmer fun, but cofusing. To actally deal damage, you have to know and learn how to do spells in a special order to do so. Other than that, I would say that you should make a mesmer
(BTW, I dont like warriors all that much because they think they are gods, so dont take me too seriously) |
Aug 31, 2005, 08:34 PM // 20:34 | #3 |
Academy Page
Join Date: Jul 2005
Profession: R/Me
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Just make a noob frag mesmer like everyone is doing now. You could train a monkey to instantly gank people with this build.
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Aug 31, 2005, 08:41 PM // 20:41 | #4 |
Forge Runner
Join Date: May 2005
Location: Alaska
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I've been tinkering with Elemental, Ranger, Necro and now a warrior. I certainly don't think I'm a god. I tried a mesmer but... well I suck at the order of spells to do serious damage lol...
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Aug 31, 2005, 08:49 PM // 20:49 | #5 |
Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Whats a frag mesmer? lol. I like the names for all these builds that GW has...its funny. I'd go with the Mes. I have my W/Mo, and hes really good to help in low lvl places, and is still a really good tank in high level places, but i started a mes and like Isaacp said, you have to learn an order for the spells.
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Aug 31, 2005, 08:55 PM // 20:55 | #6 |
Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Whats a frag mesmer? lol. I like the names for all these builds that GW has...its funny. I'd go with the Mes. I have my W/Mo, and hes really good to help in low lvl places, and is still a really good tank in high level places, but i started a mes and like Isaacp said, you have to learn an order for the spells.
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Aug 31, 2005, 08:56 PM // 20:56 | #7 |
Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Oops...double post...sorry.
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Aug 31, 2005, 09:06 PM // 21:06 | #8 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Currently i have a level 14 mesmer/necro build (she use domination/illusion magic and blood magic) and I can destory group of enemies within second. At first, it hard for me to do much damage to enemies but after learning most of the skills set, i figure out a good set of skills to use to knock enemies health down fast!
oh.. and my first character was a warrior/elementlist.. currently, I'm not using him at the moment since i want to get my mesmer to level 20 and ascended first |
Aug 31, 2005, 09:08 PM // 21:08 | #9 |
Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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hmmm...sounds interesting...
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Aug 31, 2005, 09:18 PM // 21:18 | #10 |
Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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My domination Mesmer is level 10, and I have found that it is easier to get throught the missions with Hench than it ever was with my W/Mo. I will not be deleting my W/Mo any time soon, but my suspision that Mesmers are vital to the destruction of the other teams has been confirmed.
Try not to delete your W/Mo, you will find that a single W/Mo can supply you with gold, runes, and weapon unlocks for your entire account. |
Aug 31, 2005, 09:28 PM // 21:28 | #11 |
Lion's Arch Merchant
Join Date: Apr 2005
Location: The Frozen plains.
Guild: The Llanowar Legion [LL]
Profession: Me/N
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I've got a lvl 20 Mesmer/Necro with whom I finished the RPG coops and now visit the Arena's ocasionaly.
Mesmers rock seriously.. you just have to know how, when and versus what you have to use your skills. There are certain skills which own every monster in PvE but suck in PvP such as Backfire in PvP it'll most likely get removed the second you cast it or interrupted. I've been playing a Mesmer since quite early after game release (a week after to be precise) and lately Mesmers have defenitly gained popularity but a lot of the beginning Mesmers out there (no offence to the good ones) they haven't figured out how different the Mesmer skills are compared to other professions. Unlike most professions it's not about damage dealing or healing, it's about shutting down and interrupting other characters.. Mesmers have skills that can counter about everything. It's a lot more versatile than a warrior, I personally prefer the Domination side of the Mesmer since that's all about shutting down.. which is fun.. just rendering one or multiple characters completely useless for a valuable amount of time =) You do need teamwork though, A mesmer won't cut it on his own and needs either to be healed or not attacked.. |
Aug 31, 2005, 09:35 PM // 21:35 | #12 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I love to use backfire on another enemies mesmer or necro (or any class that can cast any spells)
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Sep 02, 2005, 07:31 AM // 07:31 | #13 |
Krytan Explorer
Join Date: Apr 2005
Location: Los Angeles, CA
Guild: -FdM-
Profession: Me/Mo
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Mesmers are, in my opinion, the most versatile and damaging class. Backfire can tear threw any caster, just buffer it with something else, like Conjure Phantasm and then Diversion. That will make it so that if they try to remove the hex, they take 140 damage or so, and can't remove another hex for over a minute! But, you say, what about warriors and rangers? No worries! Illusion magic offers spells like clumsiness and ineptitude, that totally screw attackers up. Clumsiness will do 100 and block 1 attack while ineptitude (an elite) will do 90 and then blind! 190 damage doesnt sound like much, right? Throw in Arcane Echo to cast 2 clumsiness'. Thats now 290. Throw in Conjure Phantasm or Phantom Pain+Shatter delusions and you have yourself a killing combo. But what about those annoying monks and their heals? Drain their energy/enchantments with the inspiration line. This will let you steal TONS of their energy, at the same time augmenting yours. Also, these are where the mantras are, which is a great way to reduce damage, create longer hexes, or get a quicker recharge on your skills (elite, even though nobody uses it...)
the Mesmer has a little bit of everything for just about everyone. To make combos even more deadly, you can use some of your secondary proffesion's skills. For those who enjoy to be unoriginal and annoying, you can cast Fragility+Phantom Pain+Shatter Delusions+Virulence for a VERY annoying little spike. If you want to just plain old piss off people, try casting Migraine + Arcane Conundrum+Concussion Shot. This will make it easy to interupt the caster's spell and once you do, you can easily interupt them with anything you desire. However, this is a tricky build, as you will need a bow. Ever been really pissed off at all that warrior armor? Become a Me/W and usE Illusionary Weaponry + attack speed increasing skills. This will let you deal out massive amounts of damage which can't be prevented. Or are you annoyed by those solo-smiters? Simple! (not really) Try a combination of Enchant Drains/Shatters and Diversion to put them out of the game. Bottom line of these cheesy little paragraphs? Make a mesmer. They are fun if you want to cast, be a meelee fighter, augment your friends or whatever. They have a line for just about anything you want and have some great combinations when combined with other proffesions. Here's a quick overview of those examples: Me/Mo - Quick Resser - allows for quick russerections for your Minion Master builds in team arenas, tombs, or GvG Me/R - Interuption mesmer - allows for a slowing of casting times via Concussion shot +migraine+conundrum to help disable casters very effectively Me/W - Illusionary Warrior - Deal large amounts of pure damage with this build, far more damaging in Warrior vs you situations ( Physical Resistence) Me/N - Fragility/Virulence mesmer or augmentation mesmer - Drain enchants , desecrate enchants - do whatever you like. You have so many anti-enchant options here, its perfect for screwing with a smiter or heavy enchant build. Me/E - Quick casting Ele - Get a quick cast on some of those spells or spam them like crazy! Get high fast casting, a spammable spell, and something to augment it. There are plenty of builds, including one with Flare+Mantra of Recovery+ Mark of Rodgort (or whatever the spell is called). This will alow for good health degen+damage from the flare setting off the hex. Or, if you really would like to try a secondary mesmer, be a R/Me with Mantra of Frost and frostbound armor. Then have a teammate, or you yourself can, put up Greater Conflagration + Winter and you will take little to no damage while gaining energy with each hit. Throw on Storm Chaser for ALOT more energy. It's the perfect way for a ranger to (try to) farm. I hope I helped you in your decision |
Sep 02, 2005, 08:33 AM // 08:33 | #14 |
Moderator
Join Date: May 2005
Location: Australia
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Tul Armadas - Frag mesmer refer's to a mesmer who rely's on using Fragility to cause damage. Here's the skill description:
Fragility - Hex Spell For 8-18 seconds, target foe takes 5-28 damage each time that foe suffers or recovers from a new "Condition" This means whenever you put a new condition on the target, or one expires, they will suffer 28+ damage (assuming 12-16 in Illusion - not sure of what level gets what damage, sorry). So say you cast Fragility on them and then cast something like Wastrel's Worry on them. They suffer that 28 damage when it get's cast on them, then another 28 damage when WW ends (on top of the damage WW might cause by itself). I'm assuming hex spells apply as "condition's"? I admit I don't really know enought to be 100% sure.. But thats the basis behind the Frag mesmer - cast fragility on target and then spam the target with skills/spells that cause conditions but which last a short time. This way the damage from Fragility is triggered many many times while it's still in place. |
Sep 02, 2005, 08:47 AM // 08:47 | #15 |
Forge Runner
Join Date: Feb 2005
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a frag mesemer is basically...
fragility->phatom pain->shatter delusion->virulence you see is VERY often in random arena |
Sep 02, 2005, 08:56 AM // 08:56 | #16 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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My first char is a Mesmer. Started off as Me/R but realized I never would spend enough attributes on the ranger part to make it worthwhile, so changed to Me/Mo. But I still have most attribute points on the 4 Mesmer skill groups.
And this is by far my most interesting and fun character to play with! The skills are quite versatile, and you can really play very different ways against very different types of enemies. You can use a lot of tactics here as well. There are plenty of direct damaging skills (energy burn, phantasmus, etc.) as well as skills to make these even more effective (arcane echo lets you effectively use one skill twice in a row, mantra of persistence increases the time duration of illusion spells, etc.). There are tons of skills that interrupt enemy skills and spells, some also doing damage, or stealing energy, etc. There is a skill that temporarilly steal an enemy's spell or skill (arcane thievery) and this is fun to play with! There are skills that remove hexes and conditions (some doing heavy damage to surrounding enemies at the same time). Skills that slow, etc. etc. A Mesmer can affect the enemy with its spells through walls and around corners! And that comes in very handy. Like a monk, a mesmer can be played very much as a support to the rest of the group, removing hexes and conditions (while dealing damage to surrounding foes - best to remove hexes on your group's warriors), slowing down the dangerous foes, and interrupting the enemy's most damaging or healing spells. In other words, a Mesmer has a little of everything, and if you get bored with one tactic you can try another. I once asked a group planning to do Thirsty River if they needed a Mesmer in the group (me) and the leader said no, they didn't need any Mesmers. I just laughed to myself and wished them luck. I wonder if he realized that Thirsty River is a mission where a Mesmer comes in extremely handy - interrupting the healing of the last group's boss is essential to get through the mission. |
Sep 02, 2005, 10:44 AM // 10:44 | #17 |
Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Ilya Kahn - Thank you very much for all that, and everyone else with the explanation of a frag mesmer. I was actually looking for a mes to just do tons of dmage with smiting as well. Turns out I cant use smiting (and I really want to use smiting) with a mes. Well I can, but it would drain energy too much. I'm just going to change my lvl 20 El/Me to a El/Mo for smiting and air skills. I will keep my mes and try out illusionary weaponry or a frag mes. I actually may just keep my Me/Mo but only keep a few protect spells that would come in handy. My El/Mo will become the smiter.
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Sep 02, 2005, 10:53 AM // 10:53 | #18 |
Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Another comment to the above: when I play with my Mesmer char, I generally do not have an energy problem due to all the Mesmer skills/spells/hexes which give energy. Some give energy only if you interrupt some action of the target, but others just out and out steal it. There are two very good elite skills I found so far - one just gives energy and the other steals it very quickly. Equip one or two of these energy-giving skills and you might have sufficient energy to keep casting your other spells.
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Sep 02, 2005, 10:57 AM // 10:57 | #19 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Unfortunately one rarely see any mesmers EXCEPT N/Me's. At least they're quite easy to kill if you can just get the team to agree to do so. |
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Sep 02, 2005, 01:17 PM // 13:17 | #20 |
Wilds Pathfinder
Join Date: Jun 2005
Profession: Me/E
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I've got an Me/E, W/R, and Mo/E all at the Ice Caves of Sarrow. I started out with the Me/E, but I'd have to say that the W/R is my most enjoyable character to play. Being a monk can be too stressful for my tastes, and the lack of healing with my mesmer build is annoying.
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